Console

The console enables players to use commands in-game.

Summary
The commands are predefined already in the game, to change variables that are not accesible in-game or enable cheats, among other debug options.

Pressing the key [~] (Or equivalent. Depends on keyboard language) will open and close the console layout. The console is only available while playing on a loaded world.

Commands don't require and will not accept a [\] key before the actual command.

If a command is entered incorrectly or doesn't exist an error message will appear. If the command is entered without a correct or accepted value, the console will not display any error and will wait for the next command, ignoring the last command introduced.

Summary of commands
The table below summarizes available commands. For more information, click on the desired command.
 * {| class="sortable wikitable" style="text-align:center"

! Command !! Description
 * + Summary of Commands
 * unlimited || Gives the player almost unlimited resources.
 * addtime || Adds hours to the world's game time (Day/night cycle).
 * settime || Sets the world's game time (Day/night cycle).
 * subtracttime || Subtracts hours to the world's game time (Day/night cycle).
 * locktime || Stops time progression (Day/night cycle).
 * stats || Displays different statistics of the current game session. Read only.
 * }
 * subtracttime || Subtracts hours to the world's game time (Day/night cycle).
 * locktime || Stops time progression (Day/night cycle).
 * stats || Displays different statistics of the current game session. Read only.
 * }
 * stats || Displays different statistics of the current game session. Read only.
 * }
 * }

List of commands

 * Syntax


 * {| class="wikitable" style="text-align:center"

! If you see… !! Then Pick one of the options shown.
 * plain text || Enter this literally, exactly as shown.
 * italics || Replace this with an appropriate value.
 *  || This is a required argument.
 * [square brackets] || This is an optional argument.
 * x | y
 *  || This is a required argument.
 * [square brackets] || This is an optional argument.
 * x | y
 * x | y
 * x | y

Available options are shown separated by vertical bars: |
 * }
 * }

unlimited
Gives the player almost unlimited resources. Doesn't affect the visual inventory.


 * Syntax




 * Arguments


 * on
 * Activates unlimited mode.


 * off
 * Dectivates unlimited mode.
 * Not available. The command "unlimited" can't be switched off. After a save, the mode will be permanently saved on the game save.


 * Result


 * Fails if the arguments are not specified correctly.


 * On activation gives the player almost unlimited resources of all types available.


 * Examples


 * To activate unlimited mode:

addtime
Adds hours to the world's game time (Day/night cycle).


 * Syntax




 * Arguments


 * value
 * Must be between 0 and 3.402823E+38 (inclusive, accepts decimals and negative numbers).
 * Values will be converted to 24h time system.


 * Result


 * Fails if the arguments are not specified correctly.


 * Adds hours to the current world time.
 * Returns:


 * Examples


 * To add 2h to the world time:

settime
Sets the world's game time (Day/night cycle).


 * Syntax




 * Arguments


 * value
 * Must be between 0 and 3.402823E+38 (inclusive, accepts decimals and negative numbers).
 * Values will be converted to 24h time system.


 * Result


 * Fails if the arguments are not specified correctly.


 * Sets the hour of the current world time.
 * Returns:


 * Examples


 * To set 16:30h as the world time:

subtracttime
Subtracts hours to the world's game time (Day/night cycle).


 * Syntax




 * Arguments


 * value
 * Must be between 0 and 3.402823E+38 (inclusive, accepts decimals and negative numbers).
 * Values will be converted to 24h time system.


 * Result


 * Fails if the arguments are not specified correctly.


 * Subtracts hours to the current world time.
 * Returns:


 * Examples


 * To subtract 10h to the world time:

locktime
Stops time progression (Day/night cycle).


 * Syntax




 * Arguments


 * on
 * Stops time progression.


 * off
 * Resumes time progression.


 * Result


 * Fails if the arguments are not specified correctly.


 * Locks/Unlocks time progression.
 * If activated returns:
 * If deactivated returns:


 * Examples


 * To lock current world time progression:

stats
Displays different statistics of the current game session. Read only.


 * Syntax




 * Arguments


 * stat
 * Specifies the statistic that we want to display. Must be one of:
 * — returns current world time and if it's locked.


 * Result


 * Fails if the arguments are not specified correctly.


 * On success, returns the desired statistic.


 * Examples


 * To display world time: